Slot Machine Swift Github

SlotMachine
import random
print(''Welcome to the Slot Machine Simulator
You'll start with $50. You'll be asked if you want to play.
Answer with yes/no. you can also use y/n
No case sensitivity in your answer.
For example you can answer with YEs, yEs, Y, nO, N.
To win you must get one of the following combinations:
BARtBARtBARttpayst$250
BELLtBELLtBELL/BARtpayst$20
PLUMtPLUMtPLUM/BARtpayst$14
ORANGEtORANGEtORANGE/BARtpayst$10
CHERRYtCHERRYtCHERRYttpayst$7
CHERRYtCHERRYt -ttpayst$5
CHERRYt -t -ttpayst$2
'')
#Constants:
INIT_STAKE = 50
ITEMS = ['CHERRY', 'LEMON', 'ORANGE', 'PLUM', 'BELL', 'BAR']
firstWheel = None
secondWheel = None
thirdWheel = None
stake = INIT_STAKE
def play():
global stake, firstWheel, secondWheel, thirdWheel
playQuestion = askPlayer()
while(stake != 0 and playQuestion True):
firstWheel = spinWheel()
secondWheel = spinWheel()
thirdWheel = spinWheel()
printScore()
playQuestion = askPlayer()
def askPlayer():
''
Asks the player if he wants to play again.
expecting from the user to answer with yes, y, no or n
No case sensitivity in the answer. yes, YeS, y, y, nO . . . all works
''
global stake
while(True):
answer = input('You have $' + str(stake) + '. Would you like to play? ')
answer = answer.lower()
if(answer 'yes' or answer 'y'):
return True
elif(answer 'no' or answer 'n'):
print('You ended the game with $' + str(stake) + ' in your hand.')
return False
else:
print('wrong input!')
def spinWheel():
''
returns a random item from the wheel
''
randomNumber = random.randint(0, 5)
return ITEMS[randomNumber]
def printScore():
''
prints the current score
''
global stake, firstWheel, secondWheel, thirdWheel
if((firstWheel 'CHERRY') and (secondWheel != 'CHERRY')):
win = 2
elif((firstWheel 'CHERRY') and (secondWheel 'CHERRY') and (thirdWheel != 'CHERRY')):
win = 5
elif((firstWheel 'CHERRY') and (secondWheel 'CHERRY') and (thirdWheel 'CHERRY')):
win = 7
elif((firstWheel 'ORANGE') and (secondWheel 'ORANGE') and ((thirdWheel 'ORANGE') or (thirdWheel 'BAR'))):
win = 10
elif((firstWheel 'PLUM') and (secondWheel 'PLUM') and ((thirdWheel 'PLUM') or (thirdWheel 'BAR'))):
win = 14
elif((firstWheel 'BELL') and (secondWheel 'BELL') and ((thirdWheel 'BELL') or (thirdWheel 'BAR'))):
win = 20
elif((firstWheel 'BAR') and (secondWheel 'BAR') and (thirdWheel 'BAR')):
win = 250
else:
win = -1
stake += win
if(win > 0):
print(firstWheel + 't' + secondWheel + 't' + thirdWheel + ' -- You win $' + str(win))
else:
print(firstWheel + 't' + secondWheel + 't' + thirdWheel + ' -- You lose')
play()

I need to create an animation for a slot machine i made. Using a timer would be great. I have 3 picture boxes and have already made the random slot machine work. I need it to 'Spin' on the click of the handle What I have tried.

Slot Machine Swift Github App

commented Dec 14, 2015

Instead of;
if(answer 'yes' or answer 'y'):

Do;
if answer.lower() in ['yes',y']

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commented Jun 2, 2017

I run it on python 2 ,it's need to modify the 43 line (input -> raw_input)

Slot Machine Swift Github Hack

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